Carga
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2025-04-17 00:35:33 -06:00
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/* *
*
* Imports
*
* */
import RendererRegistry from '../../Core/Renderer/RendererRegistry.js';
import SVGRenderer from '../../Core/Renderer/SVG/SVGRenderer.js';
var symbols = SVGRenderer.prototype.symbols;
/* *
*
* Symbols
*
* */
// create the flag icon with anchor
symbols.flag = function (x, y, w, h, options) {
var anchorX = (options && options.anchorX) || x, anchorY = (options && options.anchorY) || y;
// To do: unwanted any cast because symbols.circle has wrong type, it
// actually returns an SVGPathArray
var path = symbols.circle(anchorX - 1, anchorY - 1, 2, 2);
path.push(['M', anchorX, anchorY], ['L', x, y + h], ['L', x, y], ['L', x + w, y], ['L', x + w, y + h], ['L', x, y + h], ['Z']);
return path;
};
/**
* Create the circlepin and squarepin icons with anchor.
* @private
* @param {string} shape
* circle or square
*/
function createPinSymbol(shape) {
symbols[(shape + 'pin')] = function (x, y, w, h, options) {
var anchorX = options && options.anchorX, anchorY = options && options.anchorY;
var path;
// For single-letter flags, make sure circular flags are not taller
// than their width
if (shape === 'circle' && h > w) {
x -= Math.round((h - w) / 2);
w = h;
}
path = (symbols[shape])(x, y, w, h);
if (anchorX && anchorY) {
/**
* If the label is below the anchor, draw the connecting line from
* the top edge of the label, otherwise start drawing from the
* bottom edge
*/
var labelX = anchorX;
if (shape === 'circle') {
labelX = x + w / 2;
}
else {
var startSeg = path[0];
var endSeg = path[1];
if (startSeg[0] === 'M' && endSeg[0] === 'L') {
labelX = (startSeg[1] + endSeg[1]) / 2;
}
}
var labelY = (y > anchorY) ? y : y + h;
path.push([
'M',
labelX,
labelY
], [
'L',
anchorX,
anchorY
]);
path = path.concat(symbols.circle(anchorX - 1, anchorY - 1, 2, 2));
}
return path;
};
}
createPinSymbol('circle');
createPinSymbol('square');
/**
* The symbol callbacks are generated on the SVGRenderer object in all browsers.
* Even VML browsers need this in order to generate shapes in export. Now share
* them with the VMLRenderer.
*/
var Renderer = RendererRegistry.getRendererType();
if (Renderer !== SVGRenderer) {
Renderer.prototype.symbols.circlepin = symbols.circlepin;
Renderer.prototype.symbols.flag = symbols.flag;
Renderer.prototype.symbols.squarepin = symbols.squarepin;
}
/* *
*
* Default Export
*
* */
export default symbols;