Carga
This commit is contained in:
2025-04-17 00:35:33 -06:00
parent 4977462629
commit 67fc72aed5
1333 changed files with 1077639 additions and 0 deletions

View File

@@ -0,0 +1,339 @@
/* *
*
* Copyright (c) 2019-2021 Highsoft AS
*
* Boost module: stripped-down renderer for higher performance
*
* License: highcharts.com/license
*
* !!!!!!! SOURCE GETS TRANSPILED BY TYPESCRIPT. EDIT TS FILE ONLY. !!!!!!!
*
* */
'use strict';
var __assign = (this && this.__assign) || function () {
__assign = Object.assign || function(t) {
for (var s, i = 1, n = arguments.length; i < n; i++) {
s = arguments[i];
for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p))
t[p] = s[p];
}
return t;
};
return __assign.apply(this, arguments);
};
import BoostChart from './BoostChart.js';
import BoostSeries from './BoostSeries.js';
import H from '../../Core/Globals.js';
var win = H.win, doc = H.doc;
import initCanvasBoost from '../../Extensions/BoostCanvas.js';
import NamedColors from './NamedColors.js';
import U from '../../Core/Utilities.js';
var error = U.error;
/* *
*
* Constants
*
* */
var composedClasses = [];
var contexts = [
'webgl',
'experimental-webgl',
'moz-webgl',
'webkit-3d'
];
/* *
*
* Functions
*
* */
/**
* @private
*/
function compose(ChartClass, SeriesClass, seriesTypes, ColorClass) {
var wglMode = hasWebGLSupport();
if (!wglMode) {
if (typeof initCanvasBoost !== 'undefined') {
// Fallback to canvas boost
initCanvasBoost();
}
else {
error(26);
}
}
if (ColorClass && composedClasses.indexOf(ColorClass) === -1) {
composedClasses.push(ColorClass);
ColorClass.names = __assign(__assign({}, ColorClass.names), NamedColors.defaultHTMLColorMap);
}
// WebGL support is alright, and we're good to go.
BoostChart.compose(ChartClass, wglMode);
BoostSeries.compose(SeriesClass, seriesTypes, wglMode);
}
/**
* Returns true if the current browser supports webgl
* @private
*/
function hasWebGLSupport() {
var canvas, gl = false;
if (typeof win.WebGLRenderingContext !== 'undefined') {
canvas = doc.createElement('canvas');
for (var i = 0; i < contexts.length; ++i) {
try {
gl = canvas.getContext(contexts[i]);
if (typeof gl !== 'undefined' && gl !== null) {
return true;
}
}
catch (e) {
// silent error
}
}
}
return false;
}
/* *
*
* Default Export
*
* */
var Boost = {
compose: compose,
hasWebGLSupport: hasWebGLSupport
};
export default Boost;
/* *
*
* API Options
*
* */
/**
* Options for the Boost module. The Boost module allows certain series types
* to be rendered by WebGL instead of the default SVG. This allows hundreds of
* thousands of data points to be rendered in milliseconds. In addition to the
* WebGL rendering it saves time by skipping processing and inspection of the
* data wherever possible. This introduces some limitations to what features are
* available in boost mode. See [the docs](
* https://www.highcharts.com/docs/advanced-chart-features/boost-module) for
* details.
*
* In addition to the global `boost` option, each series has a
* [boostThreshold](#plotOptions.series.boostThreshold) that defines when the
* boost should kick in.
*
* Requires the `modules/boost.js` module.
*
* @sample {highstock} highcharts/boost/line-series-heavy-stock
* Stock chart
* @sample {highstock} highcharts/boost/line-series-heavy-dynamic
* Dynamic stock chart
* @sample highcharts/boost/line
* Line chart
* @sample highcharts/boost/line-series-heavy
* Line chart with hundreds of series
* @sample highcharts/boost/scatter
* Scatter chart
* @sample highcharts/boost/area
* Area chart
* @sample highcharts/boost/arearange
* Area range chart
* @sample highcharts/boost/column
* Column chart
* @sample highcharts/boost/columnrange
* Column range chart
* @sample highcharts/boost/bubble
* Bubble chart
* @sample highcharts/boost/heatmap
* Heat map
* @sample highcharts/boost/treemap
* Tree map
*
* @product highcharts highstock
* @requires modules/boost
* @apioption boost
*/
/**
* The chart will be boosted, if one of the series crosses its threshold and all
* the series in the chart can be boosted.
*
* @type {boolean}
* @default true
* @apioption boost.allowForce
*/
/**
* Enable or disable boost on a chart.
*
* @type {boolean}
* @default true
* @apioption boost.enabled
*/
/**
* Debugging options for boost.
* Useful for benchmarking, and general timing.
*
* @apioption boost.debug
*/
/**
* Time the series rendering.
*
* This outputs the time spent on actual rendering in the console when
* set to true.
*
* @type {boolean}
* @default false
* @apioption boost.debug.timeRendering
*/
/**
* Time the series processing.
*
* This outputs the time spent on transforming the series data to
* vertex buffers when set to true.
*
* @type {boolean}
* @default false
* @apioption boost.debug.timeSeriesProcessing
*/
/**
* Time the the WebGL setup.
*
* This outputs the time spent on setting up the WebGL context,
* creating shaders, and textures.
*
* @type {boolean}
* @default false
* @apioption boost.debug.timeSetup
*/
/**
* Time the building of the k-d tree.
*
* This outputs the time spent building the k-d tree used for
* markers etc.
*
* Note that the k-d tree is built async, and runs post-rendering.
* Following, it does not affect the performance of the rendering itself.
*
* @type {boolean}
* @default false
* @apioption boost.debug.timeKDTree
*/
/**
* Show the number of points skipped through culling.
*
* When set to true, the number of points skipped in series processing
* is outputted. Points are skipped if they are closer than 1 pixel from
* each other.
*
* @type {boolean}
* @default false
* @apioption boost.debug.showSkipSummary
*/
/**
* Time the WebGL to SVG buffer copy
*
* After rendering, the result is copied to an image which is injected
* into the SVG.
*
* If this property is set to true, the time it takes for the buffer copy
* to complete is outputted.
*
* @type {boolean}
* @default false
* @apioption boost.debug.timeBufferCopy
*/
/**
* The pixel ratio for the WebGL content. If 0, the `window.devicePixelRatio` is
* used. This ensures sharp graphics on high DPI displays like Apple's Retina,
* as well as when a page is zoomed.
*
* The default is left at 1 for now, as this is a new feature that has the
* potential to break existing setups. Over time, when it has been battle
* tested, the intention is to set it to 0 by default.
*
* Another use case for this option is to set it to 2 in order to make exported
* and upscaled charts render sharp.
*
* One limitation when using the `pixelRatio` is that the line width of graphs
* is scaled down. Since the Boost module currently can only render 1px line
* widths, it is scaled down to a thin 0.5 pixels on a Retina display.
*
* @sample highcharts/boost/line-devicepixelratio
* Enable the `devicePixelRatio`
* @sample highcharts/boost/line-export-pixelratio
* Sharper graphics in export
*
* @type {number}
* @since 10.0.0
* @default 1
* @apioption boost.pixelRatio
*/
/**
* Set the series threshold for when the boost should kick in globally.
*
* Setting to e.g. 20 will cause the whole chart to enter boost mode
* if there are 20 or more series active. When the chart is in boost mode,
* every series in it will be rendered to a common canvas. This offers
* a significant speed improvment in charts with a very high
* amount of series.
*
* @type {number}
* @default 50
* @apioption boost.seriesThreshold
*/
/**
* Enable or disable GPU translations. GPU translations are faster than doing
* the translation in JavaScript.
*
* This option may cause rendering issues with certain datasets.
* Namely, if your dataset has large numbers with small increments (such as
* timestamps), it won't work correctly. This is due to floating point
* precission.
*
* @type {boolean}
* @default false
* @apioption boost.useGPUTranslations
*/
/**
* Enable or disable pre-allocation of vertex buffers.
*
* Enabling this will make it so that the binary data arrays required for
* storing the series data will be allocated prior to transforming the data
* to a WebGL-compatible format.
*
* This saves a copy operation on the order of O(n) and so is significantly more
* performant. However, this is currently an experimental option, and may cause
* visual artifacts with some datasets.
*
* As such, care should be taken when using this setting to make sure that
* it doesn't cause any rendering glitches with the given use-case.
*
* @type {boolean}
* @default false
* @apioption boost.usePreallocated
*/
/**
* Set the point threshold for when a series should enter boost mode.
*
* Setting it to e.g. 2000 will cause the series to enter boost mode when there
* are 2000 or more points in the series.
*
* To disable boosting on the series, set the `boostThreshold` to 0. Setting it
* to 1 will force boosting.
*
* Note that the [cropThreshold](plotOptions.series.cropThreshold) also affects
* this setting. When zooming in on a series that has fewer points than the
* `cropThreshold`, all points are rendered although outside the visible plot
* area, and the `boostThreshold` won't take effect.
*
* @type {number}
* @default 5000
* @requires modules/boost
* @apioption plotOptions.series.boostThreshold
*/
/**
* Sets the color blending in the boost module.
*
* @type {string}
* @default undefined
* @validvalue ["add", "multiply", "darken"]
* @requires modules/boost
* @apioption plotOptions.series.boostBlending
*/
''; // adds doclets above to transpiled file

View File

@@ -0,0 +1,245 @@
/* *
*
* Copyright (c) 2019-2021 Highsoft AS
*
* Boost module: stripped-down renderer for higher performance
*
* License: highcharts.com/license
*
* !!!!!!! SOURCE GETS TRANSPILED BY TYPESCRIPT. EDIT TS FILE ONLY. !!!!!!!
*
* */
'use strict';
import BoostableMap from './BoostableMap.js';
import U from '../../Core/Utilities.js';
var addEvent = U.addEvent, pick = U.pick;
/* *
*
* Constants
*
* */
var composedClasses = [];
/* *
*
* Functions
*
* */
/**
* @private
*/
function compose(ChartClass, wglMode) {
if (wglMode && composedClasses.indexOf(ChartClass) === -1) {
composedClasses.push(ChartClass);
ChartClass.prototype.callbacks.push(onChartCallback);
}
return ChartClass;
}
/**
* Get the clip rectangle for a target, either a series or the chart.
* For the chart, we need to consider the maximum extent of its Y axes,
* in case of Highcharts Stock panes and navigator.
*
* @private
* @function Highcharts.Chart#getBoostClipRect
*/
function getBoostClipRect(chart, target) {
var clipBox = {
x: chart.plotLeft,
y: chart.plotTop,
width: chart.plotWidth,
height: chart.plotHeight
};
if (target === chart) {
var verticalAxes = chart.inverted ? chart.xAxis : chart.yAxis; // #14444
if (verticalAxes.length <= 1) {
clipBox.y = Math.min(verticalAxes[0].pos, clipBox.y);
clipBox.height = (verticalAxes[0].pos -
chart.plotTop +
verticalAxes[0].len);
}
else {
clipBox.height = chart.plotHeight;
}
}
return clipBox;
}
/**
* Returns true if the chart is in series boost mode.
*
* @function Highcharts.Chart#isChartSeriesBoosting
*
* @param {Highcharts.Chart} chart
* the chart to check
*
* @return {boolean}
* true if the chart is in series boost mode
*/
function isChartSeriesBoosting(chart) {
var allSeries = chart.series, boost = chart.boost = chart.boost || {}, boostOptions = chart.options.boost || {}, threshold = pick(boostOptions.seriesThreshold, 50);
if (allSeries.length >= threshold) {
return true;
}
if (allSeries.length === 1) {
return false;
}
var allowBoostForce = boostOptions.allowForce;
if (typeof allowBoostForce === 'undefined') {
allowBoostForce = true;
for (var _i = 0, _a = chart.xAxis; _i < _a.length; _i++) {
var axis = _a[_i];
if (pick(axis.min, -Infinity) > pick(axis.dataMin, -Infinity) ||
pick(axis.max, Infinity) < pick(axis.dataMax, Infinity)) {
allowBoostForce = false;
break;
}
}
}
if (typeof boost.forceChartBoost !== 'undefined') {
if (allowBoostForce) {
return boost.forceChartBoost;
}
boost.forceChartBoost = void 0;
}
// If there are more than five series currently boosting,
// we should boost the whole chart to avoid running out of webgl contexts.
var canBoostCount = 0, needBoostCount = 0, seriesOptions;
for (var _b = 0, allSeries_1 = allSeries; _b < allSeries_1.length; _b++) {
var series = allSeries_1[_b];
seriesOptions = series.options;
// Don't count series with boostThreshold set to 0
// See #8950
// Also don't count if the series is hidden.
// See #9046
if (seriesOptions.boostThreshold === 0 ||
series.visible === false) {
continue;
}
// Don't count heatmap series as they are handled differently.
// In the future we should make the heatmap/treemap path compatible
// with forcing. See #9636.
if (series.type === 'heatmap') {
continue;
}
if (BoostableMap[series.type]) {
++canBoostCount;
}
if (patientMax(series.processedXData, seriesOptions.data,
// series.xData,
series.points) >= (seriesOptions.boostThreshold || Number.MAX_VALUE)) {
++needBoostCount;
}
}
boost.forceChartBoost = allowBoostForce && ((canBoostCount === allSeries.length &&
needBoostCount > 0) ||
needBoostCount > 5);
return boost.forceChartBoost;
}
/**
* Take care of the canvas blitting
* @private
*/
function onChartCallback(chart) {
/**
* Convert chart-level canvas to image.
* @private
*/
function canvasToSVG() {
if (chart.boost &&
chart.boost.wgl &&
isChartSeriesBoosting(chart)) {
chart.boost.wgl.render(chart);
}
}
/**
* Clear chart-level canvas.
* @private
*/
function preRender() {
// Reset force state
chart.boost = chart.boost || {};
chart.boost.forceChartBoost = void 0;
chart.boosted = false;
// Clear the canvas
if (chart.boost.clear) {
chart.boost.clear();
}
if (chart.boost.canvas &&
chart.boost.wgl &&
isChartSeriesBoosting(chart)) {
// Allocate
chart.boost.wgl.allocateBuffer(chart);
}
// see #6518 + #6739
if (chart.boost.markerGroup &&
chart.xAxis &&
chart.xAxis.length > 0 &&
chart.yAxis &&
chart.yAxis.length > 0) {
chart.boost.markerGroup.translate(chart.xAxis[0].pos, chart.yAxis[0].pos);
}
}
addEvent(chart, 'predraw', preRender);
addEvent(chart, 'render', canvasToSVG);
// addEvent(chart, 'zoom', function () {
// chart.boostForceChartBoost =
// shouldForceChartSeriesBoosting(chart);
// });
var prevX = -1;
var prevY = -1;
addEvent(chart.pointer, 'afterGetHoverData', function () {
var series = chart.hoverSeries;
chart.boost = chart.boost || {};
if (chart.boost.markerGroup && series) {
var xAxis = chart.inverted ? series.yAxis : series.xAxis;
var yAxis = chart.inverted ? series.xAxis : series.yAxis;
if ((xAxis && xAxis.pos !== prevX) ||
(yAxis && yAxis.pos !== prevY)) {
// #10464: Keep the marker group position in sync with the
// position of the hovered series axes since there is only
// one shared marker group when boosting.
chart.boost.markerGroup.translate(xAxis.pos, yAxis.pos);
prevX = xAxis.pos;
prevY = yAxis.pos;
}
}
});
}
/**
* Tolerant max() function.
*
* @private
* @param {...Array<Array<unknown>>} args
* Max arguments
* @return {number}
* Max value
*/
function patientMax() {
var args = [];
for (var _i = 0; _i < arguments.length; _i++) {
args[_i] = arguments[_i];
}
var r = -Number.MAX_VALUE;
args.forEach(function (t) {
if (typeof t !== 'undefined' &&
t !== null &&
typeof t.length !== 'undefined') {
// r = r < t.length ? t.length : r;
if (t.length > 0) {
r = t.length;
return true;
}
}
});
return r;
}
/* *
*
* Default Export
*
* */
var BoostChart = {
compose: compose,
getBoostClipRect: getBoostClipRect,
isChartSeriesBoosting: isChartSeriesBoosting
};
export default BoostChart;

View File

@@ -0,0 +1,927 @@
/* *
*
* Copyright (c) 2019-2021 Highsoft AS
*
* Boost module: stripped-down renderer for higher performance
*
* License: highcharts.com/license
*
* !!!!!!! SOURCE GETS TRANSPILED BY TYPESCRIPT. EDIT TS FILE ONLY. !!!!!!!
*
* */
'use strict';
import BoostableMap from './BoostableMap.js';
import Boostables from './Boostables.js';
import BoostChart from './BoostChart.js';
var getBoostClipRect = BoostChart.getBoostClipRect, isChartSeriesBoosting = BoostChart.isChartSeriesBoosting;
import DefaultOptions from '../../Core/DefaultOptions.js';
var getOptions = DefaultOptions.getOptions;
import H from '../../Core/Globals.js';
var doc = H.doc, noop = H.noop, win = H.win;
import U from '../../Core/Utilities.js';
var addEvent = U.addEvent, error = U.error, extend = U.extend, fireEvent = U.fireEvent, isArray = U.isArray, isNumber = U.isNumber, pick = U.pick, wrap = U.wrap;
import WGLRenderer from './WGLRenderer.js';
/* *
*
* Constants
*
* */
var CHUNK_SIZE = 3000;
var composedClasses = [];
/* *
*
* Variables
*
* */
var index, mainCanvas;
/* *
*
* Functions
*
* */
/**
* @private
*/
function allocateIfNotSeriesBoosting(renderer, series) {
var boost = series.boost;
if (renderer &&
boost &&
boost.target &&
boost.canvas &&
!isChartSeriesBoosting(series.chart)) {
renderer.allocateBufferForSingleSeries(series);
}
}
/**
* Return true if ths boost.enabled option is true
*
* @private
* @param {Highcharts.Chart} chart
* The chart
* @return {boolean}
* True, if boost is enabled.
*/
function boostEnabled(chart) {
return pick((chart &&
chart.options &&
chart.options.boost &&
chart.options.boost.enabled), true);
}
/**
* @private
*/
function compose(SeriesClass, seriesTypes, wglMode) {
var PointClass = SeriesClass.prototype.pointClass;
if (composedClasses.indexOf(PointClass) === -1) {
composedClasses.push(PointClass);
wrap(PointClass.prototype, 'haloPath', wrapPointHaloPath);
}
if (composedClasses.indexOf(SeriesClass) === -1) {
composedClasses.push(SeriesClass);
addEvent(SeriesClass, 'destroy', onSeriesDestroy);
addEvent(SeriesClass, 'hide', onSeriesHide);
var seriesProto_1 = SeriesClass.prototype;
if (wglMode) {
seriesProto_1.renderCanvas = seriesRenderCanvas;
}
wrap(seriesProto_1, 'getExtremes', wrapSeriesGetExtremes);
wrap(seriesProto_1, 'markerAttribs', wrapSeriesMarkerAttribs);
wrap(seriesProto_1, 'processData', wrapSeriesProcessData);
wrap(seriesProto_1, 'searchPoint', wrapSeriesSearchPoint);
[
'translate',
'generatePoints',
'drawTracker',
'drawPoints',
'render'
].forEach(function (method) {
return wrapSeriesFunctions(seriesProto_1, seriesTypes, method);
});
}
if (composedClasses.indexOf(getOptions) === -1) {
composedClasses.push(getOptions);
var plotOptions_1 = getOptions().plotOptions;
// Set default options
Boostables.forEach(function (type) {
var typePlotOptions = plotOptions_1[type];
if (typePlotOptions) {
typePlotOptions.boostThreshold = 5000;
typePlotOptions.boostData = [];
seriesTypes[type].prototype.fillOpacity = true;
}
});
}
if (wglMode) {
var AreaSeries = seriesTypes.area, AreaSplineSeries = seriesTypes.areaspline, BubbleSeries = seriesTypes.bubble, ColumnSeries = seriesTypes.column, HeatmapSeries = seriesTypes.heatmap, ScatterSeries = seriesTypes.scatter, TreemapSeries = seriesTypes.treemap;
if (AreaSeries &&
composedClasses.indexOf(AreaSeries) === -1) {
composedClasses.push(AreaSeries);
extend(AreaSeries.prototype, {
fill: true,
fillOpacity: true,
sampling: true
});
}
if (AreaSplineSeries &&
composedClasses.indexOf(AreaSplineSeries) === -1) {
composedClasses.push(AreaSplineSeries);
extend(AreaSplineSeries.prototype, {
fill: true,
fillOpacity: true,
sampling: true
});
}
if (BubbleSeries &&
composedClasses.indexOf(BubbleSeries) === -1) {
composedClasses.push(BubbleSeries);
var bubbleProto_1 = BubbleSeries.prototype;
// By default, the bubble series does not use the KD-tree, so force
// it to.
delete bubbleProto_1.buildKDTree;
// seriesTypes.bubble.prototype.directTouch = false;
// Needed for markers to work correctly
wrap(bubbleProto_1, 'markerAttribs', function (proceed) {
if (this.boosted) {
return false;
}
return proceed.apply(this, [].slice.call(arguments, 1));
});
}
if (ColumnSeries &&
composedClasses.indexOf(ColumnSeries) === -1) {
composedClasses.push(ColumnSeries);
extend(ColumnSeries.prototype, {
fill: true,
sampling: true
});
}
if (ScatterSeries &&
composedClasses.indexOf(ScatterSeries) === -1) {
composedClasses.push(ScatterSeries);
ScatterSeries.prototype.fill = true;
}
// We need to handle heatmaps separatly, since we can't perform the
// size/color calculations in the shader easily.
// @todo This likely needs future optimization.
[HeatmapSeries, TreemapSeries].forEach(function (SC) {
if (SC && composedClasses.indexOf(SC) === -1) {
composedClasses.push(SC);
wrap(SC.prototype, 'drawPoints', wrapSeriesDrawPoints);
}
});
}
return SeriesClass;
}
/**
* Create a canvas + context and attach it to the target
*
* @private
* @function createAndAttachRenderer
*
* @param {Highcharts.Chart} chart
* the chart
*
* @param {Highcharts.Series} series
* the series
*
* @return {Highcharts.BoostGLRenderer}
* the canvas renderer
*/
function createAndAttachRenderer(chart, series) {
var ChartClass = chart.constructor, targetGroup = chart.seriesGroup || series.group, alpha = 1;
var width = chart.chartWidth, height = chart.chartHeight, target = chart, foSupported = typeof SVGForeignObjectElement !== 'undefined';
if (isChartSeriesBoosting(chart)) {
target = chart;
}
else {
target = series;
}
var boost = target.boost =
target.boost ||
{};
// Support for foreignObject is flimsy as best.
// IE does not support it, and Chrome has a bug which messes up
// the canvas draw order.
// As such, we force the Image fallback for now, but leaving the
// actual Canvas path in-place in case this changes in the future.
foSupported = false;
if (!mainCanvas) {
mainCanvas = doc.createElement('canvas');
}
if (!boost.target) {
boost.canvas = mainCanvas;
// Fall back to image tag if foreignObject isn't supported,
// or if we're exporting.
if (chart.renderer.forExport || !foSupported) {
target.renderTarget = boost.target = chart.renderer.image('', 0, 0, width, height)
.addClass('highcharts-boost-canvas')
.add(targetGroup);
boost.clear = function () {
boost.target.attr({
// Insert a blank pixel (#17182)
/* eslint-disable-next-line max-len*/
href: 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAQAAAC1HAwCAAAAC0lEQVR42mNkYAAAAAYAAjCB0C8AAAAASUVORK5CYII='
});
};
boost.copy = function () {
boost.resize();
boost.target.attr({
href: boost.canvas.toDataURL('image/png')
});
};
}
else {
boost.targetFo = chart.renderer
.createElement('foreignObject')
.add(targetGroup);
target.renderTarget = boost.target =
doc.createElement('canvas');
boost.targetCtx = boost.target.getContext('2d');
boost.targetFo.element.appendChild(boost.target);
boost.clear = function () {
boost.target.width = boost.canvas.width;
boost.target.height = boost.canvas.height;
};
boost.copy = function () {
boost.target.width = boost.canvas.width;
boost.target.height = boost.canvas.height;
boost.targetCtx.drawImage(boost.canvas, 0, 0);
};
}
boost.resize = function () {
width = chart.chartWidth;
height = chart.chartHeight;
(boost.targetFo || boost.target)
.attr({
x: 0,
y: 0,
width: width,
height: height
})
.css({
pointerEvents: 'none',
mixedBlendMode: 'normal',
opacity: alpha
});
if (target instanceof ChartClass) {
target.boost.markerGroup.translate(chart.plotLeft, chart.plotTop);
}
};
boost.clipRect = chart.renderer.clipRect();
(boost.targetFo || boost.target).clip(boost.clipRect);
if (target instanceof ChartClass) {
target.boost.markerGroup = target.renderer
.g()
.add(targetGroup)
.translate(series.xAxis.pos, series.yAxis.pos);
}
}
boost.canvas.width = width;
boost.canvas.height = height;
if (boost.clipRect) {
boost.clipRect.attr(getBoostClipRect(chart, target));
}
boost.resize();
boost.clear();
if (!boost.wgl) {
boost.wgl = new WGLRenderer(function (wgl) {
if (wgl.settings.debug.timeBufferCopy) {
console.time('buffer copy'); // eslint-disable-line no-console
}
boost.copy();
if (wgl.settings.debug.timeBufferCopy) {
console.timeEnd('buffer copy'); // eslint-disable-line no-console
}
});
if (!boost.wgl.init(boost.canvas)) {
// The OGL renderer couldn't be inited.
// This likely means a shader error as we wouldn't get to this point
// if there was no WebGL support.
error('[highcharts boost] - unable to init WebGL renderer');
}
// target.ogl.clear();
boost.wgl.setOptions(chart.options.boost || {});
if (target instanceof ChartClass) {
boost.wgl.allocateBuffer(chart);
}
}
boost.wgl.setSize(width, height);
return boost.wgl;
}
/**
* If implemented in the core, parts of this can probably be
* shared with other similar methods in Highcharts.
* @private
* @function Highcharts.Series#destroyGraphics
*/
function destroyGraphics(series) {
var points = series.points;
if (points) {
var point = void 0, i = void 0;
for (i = 0; i < points.length; i = i + 1) {
point = points[i];
if (point && point.destroyElements) {
point.destroyElements(); // #7557
}
}
}
['graph', 'area', 'tracker'].forEach(function (prop) {
var seriesProp = series[prop];
if (seriesProp) {
series[prop] = seriesProp.destroy();
}
});
var zonesSeries = series;
if (zonesSeries.getZonesGraphs) {
var props = zonesSeries.getZonesGraphs([['graph', 'highcharts-graph']]);
props.forEach(function (prop) {
var zoneGraph = zonesSeries[prop[0]];
if (zoneGraph) {
zonesSeries[prop[0]] = zoneGraph.destroy();
}
});
}
}
/**
* An "async" foreach loop. Uses a setTimeout to keep the loop from blocking the
* UI thread.
*
* @private
* @param {Array<unknown>} arr
* The array to loop through.
* @param {Function} fn
* The callback to call for each item.
* @param {Function} finalFunc
* The callback to call when done.
* @param {number} [chunkSize]
* The number of iterations per timeout.
* @param {number} [i]
* The current index.
* @param {boolean} [noTimeout]
* Set to true to skip timeouts.
*/
function eachAsync(arr, fn, finalFunc, chunkSize, i, noTimeout) {
i = i || 0;
chunkSize = chunkSize || CHUNK_SIZE;
var threshold = i + chunkSize;
var proceed = true;
while (proceed && i < threshold && i < arr.length) {
proceed = fn(arr[i], i);
++i;
}
if (proceed) {
if (i < arr.length) {
if (noTimeout) {
eachAsync(arr, fn, finalFunc, chunkSize, i, noTimeout);
}
else if (win.requestAnimationFrame) {
// If available, do requestAnimationFrame - shaves off a few ms
win.requestAnimationFrame(function () {
eachAsync(arr, fn, finalFunc, chunkSize, i);
});
}
else {
setTimeout(eachAsync, 0, arr, fn, finalFunc, chunkSize, i);
}
}
else if (finalFunc) {
finalFunc();
}
}
}
/**
* Enter boost mode and apply boost-specific properties.
* @private
* @function Highcharts.Series#enterBoost
*/
function enterBoost(series) {
series.boost = series.boost || {
// faster than a series bind:
getPoint: (function (bp) { return getPoint(series, bp); })
};
var alteredByBoost = series.boost.altered = [];
// Save the original values, including whether it was an own
// property or inherited from the prototype.
['allowDG', 'directTouch', 'stickyTracking'].forEach(function (prop) {
alteredByBoost.push({
prop: prop,
val: series[prop],
own: Object.hasOwnProperty.call(series, prop)
});
});
series.allowDG = false;
series.directTouch = false;
series.stickyTracking = true;
// Prevent animation when zooming in on boosted series(#13421).
series.finishedAnimating = true;
// Hide series label if any
if (series.labelBySeries) {
series.labelBySeries = series.labelBySeries.destroy();
}
}
/**
* Exit from boost mode and restore non-boost properties.
* @private
* @function Highcharts.Series#exitBoost
*/
function exitBoost(series) {
var boost = series.boost;
// Reset instance properties and/or delete instance properties and go back
// to prototype
if (boost) {
(boost.altered || []).forEach(function (setting) {
if (setting.own) {
series[setting.prop] = setting.val;
}
else {
// Revert to prototype
delete series[setting.prop];
}
});
// Clear previous run
if (boost.clear) {
boost.clear();
}
}
}
/**
* @private
* @function Highcharts.Series#hasExtremes
*/
function hasExtremes(series, checkX) {
var options = series.options, data = options.data, xAxis = series.xAxis && series.xAxis.options, yAxis = series.yAxis && series.yAxis.options, colorAxis = series.colorAxis && series.colorAxis.options;
return data.length > (options.boostThreshold || Number.MAX_VALUE) &&
// Defined yAxis extremes
isNumber(yAxis.min) &&
isNumber(yAxis.max) &&
// Defined (and required) xAxis extremes
(!checkX ||
(isNumber(xAxis.min) && isNumber(xAxis.max))) &&
// Defined (e.g. heatmap) colorAxis extremes
(!colorAxis ||
(isNumber(colorAxis.min) && isNumber(colorAxis.max)));
}
/**
* Extend series.destroy to also remove the fake k-d-tree points (#5137).
* Normally this is handled by Series.destroy that calls Point.destroy,
* but the fake search points are not registered like that.
* @private
*/
function onSeriesDestroy() {
var series = this, chart = series.chart;
if (chart.boost &&
chart.boost.markerGroup === series.markerGroup) {
series.markerGroup = null;
}
if (chart.hoverPoints) {
chart.hoverPoints = chart.hoverPoints.filter(function (point) {
return point.series === series;
});
}
if (chart.hoverPoint && chart.hoverPoint.series === series) {
chart.hoverPoint = null;
}
}
/**
* @private
*/
function onSeriesHide() {
var boost = this.boost;
if (boost && boost.canvas && boost.target) {
if (boost.wgl) {
boost.wgl.clear();
}
if (boost.clear) {
boost.clear();
}
}
}
/**
* Performs the actual render if the renderer is
* attached to the series.
* @private
*/
function renderIfNotSeriesBoosting(series) {
var boost = series.boost;
if (boost &&
boost.canvas &&
boost.target &&
boost.wgl &&
!isChartSeriesBoosting(series.chart)) {
boost.wgl.render(series.chart);
}
}
/**
* Return a full Point object based on the index.
* The boost module uses stripped point objects for performance reasons.
* @private
* @param {object|Highcharts.Point} boostPoint
* A stripped-down point object
* @return {Highcharts.Point}
* A Point object as per https://api.highcharts.com/highcharts#Point
*/
function getPoint(series, boostPoint) {
var seriesOptions = series.options, xAxis = series.xAxis, PointClass = series.pointClass;
if (boostPoint instanceof PointClass) {
return boostPoint;
}
var xData = (series.xData ||
seriesOptions.xData ||
series.processedXData ||
false), point = (new PointClass()).init(series, series.options.data[boostPoint.i], xData ? xData[boostPoint.i] : void 0);
point.category = pick(xAxis.categories ?
xAxis.categories[point.x] :
point.x, // @todo simplify
point.x);
point.dist = boostPoint.dist;
point.distX = boostPoint.distX;
point.plotX = boostPoint.plotX;
point.plotY = boostPoint.plotY;
point.index = boostPoint.i;
point.isInside = series.isPointInside(point);
return point;
}
/**
* @private
* @function Highcharts.Series#renderCanvas
*/
function seriesRenderCanvas() {
var _this = this;
var options = this.options || {}, chart = this.chart, xAxis = this.xAxis, yAxis = this.yAxis, xData = options.xData || this.processedXData, yData = options.yData || this.processedYData, rawData = options.data, xExtremes = xAxis.getExtremes(), xMin = xExtremes.min, xMax = xExtremes.max, yExtremes = yAxis.getExtremes(), yMin = yExtremes.min, yMax = yExtremes.max, pointTaken = {}, sampling = !!this.sampling, enableMouseTracking = options.enableMouseTracking !== false, threshold = options.threshold, isRange = this.pointArrayMap &&
this.pointArrayMap.join(',') === 'low,high', isStacked = !!options.stacking, cropStart = this.cropStart || 0, requireSorting = this.requireSorting, useRaw = !xData, compareX = options.findNearestPointBy === 'x', xDataFull = (this.xData ||
this.options.xData ||
this.processedXData ||
false);
var renderer = false, lastClientX, yBottom = yAxis.getThreshold(threshold), minVal, maxVal, minI, maxI;
// Get or create the renderer
renderer = createAndAttachRenderer(chart, this);
chart.boosted = true;
if (!this.visible) {
return;
}
// If we are zooming out from SVG mode, destroy the graphics
if (this.points || this.graph) {
destroyGraphics(this);
}
// If we're rendering per. series we should create the marker groups
// as usual.
if (!isChartSeriesBoosting(chart)) {
// If all series were boosting, but are not anymore
// restore private markerGroup
if (chart.boost &&
this.markerGroup === chart.boost.markerGroup) {
this.markerGroup = void 0;
}
this.markerGroup = this.plotGroup('markerGroup', 'markers', true, 1, chart.seriesGroup);
}
else {
// If series has a private markeGroup, remove that
// and use common markerGroup
if (this.markerGroup &&
this.markerGroup !== chart.boost.markerGroup) {
this.markerGroup.destroy();
}
// Use a single group for the markers
this.markerGroup = chart.boost.markerGroup;
// When switching from chart boosting mode, destroy redundant
// series boosting targets
if (this.boost && this.boost.target) {
this.renderTarget = this.boost.target = this.boost.target.destroy();
}
}
var points = this.points = [], addKDPoint = function (clientX, plotY, i) {
// We need to do ceil on the clientX to make things
// snap to pixel values. The renderer will frequently
// draw stuff on "sub-pixels".
clientX = Math.ceil(clientX);
// Shaves off about 60ms compared to repeated concatenation
index = compareX ? clientX : clientX + ',' + plotY;
// The k-d tree requires series points.
// Reduce the amount of points, since the time to build the
// tree increases exponentially.
if (enableMouseTracking && !pointTaken[index]) {
pointTaken[index] = true;
if (chart.inverted) {
clientX = xAxis.len - clientX;
plotY = yAxis.len - plotY;
}
points.push({
x: xDataFull ? xDataFull[cropStart + i] : false,
clientX: clientX,
plotX: clientX,
plotY: plotY,
i: cropStart + i
});
}
};
// Do not start building while drawing
this.buildKDTree = noop;
if (renderer) {
allocateIfNotSeriesBoosting(renderer, this);
renderer.pushSeries(this);
// Perform the actual renderer if we're on series level
renderIfNotSeriesBoosting(this);
}
/**
* This builds the KD-tree
* @private
*/
function processPoint(d, i) {
var chartDestroyed = typeof chart.index === 'undefined';
var x, y, clientX, plotY, low = false, isYInside = true;
if (typeof d === 'undefined') {
return true;
}
if (!chartDestroyed) {
if (useRaw) {
x = d[0];
y = d[1];
}
else {
x = d;
y = yData[i];
}
// Resolve low and high for range series
if (isRange) {
if (useRaw) {
y = d.slice(1, 3);
}
low = y[0];
y = y[1];
}
else if (isStacked) {
x = d.x;
y = d.stackY;
low = y - d.y;
}
// Optimize for scatter zooming
if (!requireSorting) {
isYInside = (y || 0) >= yMin && y <= yMax;
}
if (y !== null && x >= xMin && x <= xMax && isYInside) {
clientX = xAxis.toPixels(x, true);
if (sampling) {
if (typeof minI === 'undefined' ||
clientX === lastClientX) {
if (!isRange) {
low = y;
}
if (typeof maxI === 'undefined' ||
y > maxVal) {
maxVal = y;
maxI = i;
}
if (typeof minI === 'undefined' ||
low < minVal) {
minVal = low;
minI = i;
}
}
// Add points and reset
if (!compareX || clientX !== lastClientX) {
// maxI is number too:
if (typeof minI !== 'undefined') {
plotY =
yAxis.toPixels(maxVal, true);
yBottom =
yAxis.toPixels(minVal, true);
addKDPoint(clientX, plotY, maxI);
if (yBottom !== plotY) {
addKDPoint(clientX, yBottom, minI);
}
}
minI = maxI = void 0;
lastClientX = clientX;
}
}
else {
plotY = Math.ceil(yAxis.toPixels(y, true));
addKDPoint(clientX, plotY, i);
}
}
}
return !chartDestroyed;
}
/**
* @private
*/
var boostOptions = renderer.settings, doneProcessing = function () {
fireEvent(_this, 'renderedCanvas');
// Go back to prototype, ready to build
delete _this.buildKDTree;
_this.buildKDTree();
if (boostOptions.debug.timeKDTree) {
console.timeEnd('kd tree building'); // eslint-disable-line no-console
}
};
// Loop over the points to build the k-d tree - skip this if
// exporting
if (!chart.renderer.forExport) {
if (boostOptions.debug.timeKDTree) {
console.time('kd tree building'); // eslint-disable-line no-console
}
eachAsync(isStacked ? this.data : (xData || rawData), processPoint, doneProcessing);
}
}
/**
* For inverted series, we need to swap X-Y values before running base
* methods.
* @private
*/
function wrapPointHaloPath(proceed) {
var point = this, series = point.series, chart = series.chart, plotX = point.plotX || 0, plotY = point.plotY || 0, inverted = chart.inverted;
if (series.boosted && inverted) {
point.plotX = series.yAxis.len - plotY;
point.plotY = series.xAxis.len - plotX;
}
var halo = proceed.apply(this, [].slice.call(arguments, 1));
if (series.boosted && inverted) {
point.plotX = plotX;
point.plotY = plotY;
}
return halo;
}
/**
* Used for treemap|heatmap.drawPoints
* @private
*/
function wrapSeriesDrawPoints(proceed) {
var enabled = true;
if (this.chart.options && this.chart.options.boost) {
enabled = typeof this.chart.options.boost.enabled === 'undefined' ?
true :
this.chart.options.boost.enabled;
}
if (!enabled || !this.boosted) {
return proceed.call(this);
}
this.chart.boosted = true;
// Make sure we have a valid OGL context
var renderer = createAndAttachRenderer(this.chart, this);
if (renderer) {
allocateIfNotSeriesBoosting(renderer, this);
renderer.pushSeries(this);
}
renderIfNotSeriesBoosting(this);
}
/**
* Override a bunch of methods the same way. If the number of points is
* below the threshold, run the original method. If not, check for a
* canvas version or do nothing.
*
* Note that we're not overriding any of these for heatmaps.
*/
function wrapSeriesFunctions(seriesProto, seriesTypes, method) {
/**
* @private
*/
function branch(proceed) {
var letItPass = this.options.stacking &&
(method === 'translate' || method === 'generatePoints');
if (!this.boosted ||
letItPass ||
!boostEnabled(this.chart) ||
this.type === 'heatmap' ||
this.type === 'treemap' ||
!BoostableMap[this.type] ||
this.options.boostThreshold === 0) {
proceed.call(this);
// Run canvas version of method, like renderCanvas(), if it exists
}
else if (method === 'render' && this.renderCanvas) {
this.renderCanvas();
}
}
wrap(seriesProto, method, branch);
// Special case for some types, when translate method is already wrapped
if (method === 'translate') {
[
'column',
'arearange',
'columnrange',
'heatmap',
'treemap'
].forEach(function (type) {
if (seriesTypes[type]) {
wrap(seriesTypes[type].prototype, method, branch);
}
});
}
}
/**
* Do not compute extremes when min and max are set. If we use this in the
* core, we can add the hook to hasExtremes to the methods directly.
* @private
*/
function wrapSeriesGetExtremes(proceed) {
if (this.boosted &&
hasExtremes(this)) {
return {};
}
return proceed.apply(this, [].slice.call(arguments, 1));
}
/**
* @private
*/
function wrapSeriesMarkerAttribs(proceed, point) {
var series = this, chart = series.chart, plotX = point.plotX || 0, plotY = point.plotY || 0, inverted = chart.inverted;
if (series.boosted && inverted) {
point.plotX = series.yAxis.len - plotY;
point.plotY = series.xAxis.len - plotX;
}
var attribs = proceed.apply(this, [].slice.call(arguments, 1));
if (series.boosted && inverted) {
point.plotX = plotX;
point.plotY = plotY;
}
return attribs;
}
/**
* If the series is a heatmap or treemap, or if the series is not boosting
* do the default behaviour. Otherwise, process if the series has no
* extremes.
* @private
*/
function wrapSeriesProcessData(proceed) {
var _this = this;
var dataToMeasure = this.options.data;
/**
* Used twice in this function, first on this.options.data, the second
* time it runs the check again after processedXData is built.
* If the data is going to be grouped, the series shouldn't be boosted.
* @private
*/
var getSeriesBoosting = function (data) {
var series = _this;
// Check if will be grouped.
if (series.forceCrop) {
return false;
}
return (isChartSeriesBoosting(series.chart) ||
((data ? data.length : 0) >=
(series.options.boostThreshold || Number.MAX_VALUE)));
};
if (boostEnabled(this.chart) && BoostableMap[this.type]) {
var series = this;
// If there are no extremes given in the options, we also need to
// process the data to read the data extremes. If this is a heatmap,
// do default behaviour.
if (
// First pass with options.data:
!getSeriesBoosting(dataToMeasure) ||
series.type === 'heatmap' ||
series.type === 'treemap' ||
// processedYData for the stack (#7481):
series.options.stacking ||
!hasExtremes(series, true)) {
proceed.apply(series, [].slice.call(arguments, 1));
dataToMeasure = series.processedXData;
}
// Set the isBoosting flag, second pass with processedXData to
// see if we have zoomed.
series.boosted = getSeriesBoosting(dataToMeasure);
// Enter or exit boost mode
if (series.boosted) {
// Force turbo-mode:
var firstPoint = void 0;
if (series.options.data &&
series.options.data.length) {
firstPoint = series.getFirstValidPoint(series.options.data);
if (!isNumber(firstPoint) && !isArray(firstPoint)) {
error(12, false, series.chart);
}
}
enterBoost(series);
}
else {
exitBoost(series);
}
// The series type is not boostable
}
else {
proceed.apply(this, [].slice.call(arguments, 1));
}
}
/**
* Return a point instance from the k-d-tree
* @private
*/
function wrapSeriesSearchPoint(proceed) {
var result = proceed.apply(this, [].slice.call(arguments, 1));
if (this.boost && result) {
return this.boost.getPoint(result);
}
return result;
}
/* *
*
* Default Export
*
* */
var BoostSeries = {
compose: compose,
destroyGraphics: destroyGraphics,
getPoint: getPoint
};
export default BoostSeries;

View File

@@ -0,0 +1,34 @@
/* *
*
* Copyright (c) 2019-2021 Highsoft AS
*
* Boost module: stripped-down renderer for higher performance
*
* License: highcharts.com/license
*
* !!!!!!! SOURCE GETS TRANSPILED BY TYPESCRIPT. EDIT TS FILE ONLY. !!!!!!!
*
* */
'use strict';
/* *
*
* Imports
*
* */
import Boostables from './Boostables.js';
/* *
*
* Constants
*
* */
// These are the series we allow boosting for.
var BoostableMap = {};
Boostables.forEach(function (item) {
BoostableMap[item] = true;
});
/* *
*
* Default Export
*
* */
export default BoostableMap;

View File

@@ -0,0 +1,37 @@
/* *
*
* Copyright (c) 2019-2021 Highsoft AS
*
* Boost module: stripped-down renderer for higher performance
*
* License: highcharts.com/license
*
* !!!!!!! SOURCE GETS TRANSPILED BY TYPESCRIPT. EDIT TS FILE ONLY. !!!!!!!
*
* */
'use strict';
/* *
*
* Constants
*
* */
// These are the series we allow boosting for.
var Boostables = [
'area',
'areaspline',
'arearange',
'column',
'columnrange',
'bar',
'line',
'scatter',
'heatmap',
'bubble',
'treemap'
];
/* *
*
* Default Export
*
* */
export default Boostables;

View File

@@ -0,0 +1,171 @@
/* *
*
* Copyright (c) 2019-2021 Highsoft AS
*
* Boost module: stripped-down renderer for higher performance
*
* License: highcharts.com/license
*
* !!!!!!! SOURCE GETS TRANSPILED BY TYPESCRIPT. EDIT TS FILE ONLY. !!!!!!!
*
* */
'use strict';
/* *
*
* Constants
*
* */
// Register color names since GL can't render those directly.
// TODO: When supporting modern syntax, make this a named export
var defaultHTMLColorMap = {
aliceblue: '#f0f8ff',
antiquewhite: '#faebd7',
aqua: '#00ffff',
aquamarine: '#7fffd4',
azure: '#f0ffff',
beige: '#f5f5dc',
bisque: '#ffe4c4',
blanchedalmond: '#ffebcd',
blue: '#0000ff',
blueviolet: '#8a2be2',
brown: '#a52a2a',
burlywood: '#deb887',
cadetblue: '#5f9ea0',
chartreuse: '#7fff00',
chocolate: '#d2691e',
coral: '#ff7f50',
cornflowerblue: '#6495ed',
cornsilk: '#fff8dc',
crimson: '#dc143c',
cyan: '#00ffff',
darkblue: '#00008b',
darkcyan: '#008b8b',
darkgoldenrod: '#b8860b',
darkgray: '#a9a9a9',
darkgreen: '#006400',
darkkhaki: '#bdb76b',
darkmagenta: '#8b008b',
darkolivegreen: '#556b2f',
darkorange: '#ff8c00',
darkorchid: '#9932cc',
darkred: '#8b0000',
darksalmon: '#e9967a',
darkseagreen: '#8fbc8f',
darkslateblue: '#483d8b',
darkslategray: '#2f4f4f',
darkturquoise: '#00ced1',
darkviolet: '#9400d3',
deeppink: '#ff1493',
deepskyblue: '#00bfff',
dimgray: '#696969',
dodgerblue: '#1e90ff',
feldspar: '#d19275',
firebrick: '#b22222',
floralwhite: '#fffaf0',
forestgreen: '#228b22',
fuchsia: '#ff00ff',
gainsboro: '#dcdcdc',
ghostwhite: '#f8f8ff',
gold: '#ffd700',
goldenrod: '#daa520',
gray: '#808080',
green: '#008000',
greenyellow: '#adff2f',
honeydew: '#f0fff0',
hotpink: '#ff69b4',
indianred: '#cd5c5c',
indigo: '#4b0082',
ivory: '#fffff0',
khaki: '#f0e68c',
lavender: '#e6e6fa',
lavenderblush: '#fff0f5',
lawngreen: '#7cfc00',
lemonchiffon: '#fffacd',
lightblue: '#add8e6',
lightcoral: '#f08080',
lightcyan: '#e0ffff',
lightgoldenrodyellow: '#fafad2',
lightgrey: '#d3d3d3',
lightgreen: '#90ee90',
lightpink: '#ffb6c1',
lightsalmon: '#ffa07a',
lightseagreen: '#20b2aa',
lightskyblue: '#87cefa',
lightslateblue: '#8470ff',
lightslategray: '#778899',
lightsteelblue: '#b0c4de',
lightyellow: '#ffffe0',
lime: '#00ff00',
limegreen: '#32cd32',
linen: '#faf0e6',
magenta: '#ff00ff',
maroon: '#800000',
mediumaquamarine: '#66cdaa',
mediumblue: '#0000cd',
mediumorchid: '#ba55d3',
mediumpurple: '#9370d8',
mediumseagreen: '#3cb371',
mediumslateblue: '#7b68ee',
mediumspringgreen: '#00fa9a',
mediumturquoise: '#48d1cc',
mediumvioletred: '#c71585',
midnightblue: '#191970',
mintcream: '#f5fffa',
mistyrose: '#ffe4e1',
moccasin: '#ffe4b5',
navajowhite: '#ffdead',
navy: '#000080',
oldlace: '#fdf5e6',
olive: '#808000',
olivedrab: '#6b8e23',
orange: '#ffa500',
orangered: '#ff4500',
orchid: '#da70d6',
palegoldenrod: '#eee8aa',
palegreen: '#98fb98',
paleturquoise: '#afeeee',
palevioletred: '#d87093',
papayawhip: '#ffefd5',
peachpuff: '#ffdab9',
peru: '#cd853f',
pink: '#ffc0cb',
plum: '#dda0dd',
powderblue: '#b0e0e6',
purple: '#800080',
red: '#ff0000',
rosybrown: '#bc8f8f',
royalblue: '#4169e1',
saddlebrown: '#8b4513',
salmon: '#fa8072',
sandybrown: '#f4a460',
seagreen: '#2e8b57',
seashell: '#fff5ee',
sienna: '#a0522d',
silver: '#c0c0c0',
skyblue: '#87ceeb',
slateblue: '#6a5acd',
slategray: '#708090',
snow: '#fffafa',
springgreen: '#00ff7f',
steelblue: '#4682b4',
tan: '#d2b48c',
teal: '#008080',
thistle: '#d8bfd8',
tomato: '#ff6347',
turquoise: '#40e0d0',
violet: '#ee82ee',
violetred: '#d02090',
wheat: '#f5deb3',
whitesmoke: '#f5f5f5',
yellow: '#ffff00',
yellowgreen: '#9acd32'
};
/* *
*
* Default Export
*
* */
var namedColors = {
defaultHTMLColorMap: defaultHTMLColorMap
};
export default namedColors;

View File

@@ -0,0 +1,36 @@
/* *
*
* Copyright (c) 2019-2021 Highsoft AS
*
* Boost module: stripped-down renderer for higher performance
*
* License: highcharts.com/license
*
* !!!!!!! SOURCE GETS TRANSPILED BY TYPESCRIPT. EDIT TS FILE ONLY. !!!!!!!
*
* */
'use strict';
/* *
*
* Constants
*
* */
var WGLDrawMode = {
'area': 'LINES',
'arearange': 'LINES',
'areaspline': 'LINES',
'column': 'LINES',
'columnrange': 'LINES',
'bar': 'LINES',
'line': 'LINE_STRIP',
'scatter': 'POINTS',
'heatmap': 'TRIANGLES',
'treemap': 'TRIANGLES',
'bubble': 'POINTS'
};
/* *
*
* Default Export
*
* */
export default WGLDrawMode;

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,465 @@
/* *
*
* Copyright (c) 2019-2021 Highsoft AS
*
* Boost module: stripped-down renderer for higher performance
*
* License: highcharts.com/license
*
* !!!!!!! SOURCE GETS TRANSPILED BY TYPESCRIPT. EDIT TS FILE ONLY. !!!!!!!
*
* */
'use strict';
import U from '../../Core/Utilities.js';
var clamp = U.clamp, error = U.error, pick = U.pick;
/* *
*
* Constants
*
* */
var fragmentShader = [
/* eslint-disable max-len, @typescript-eslint/indent */
'precision highp float;',
'uniform vec4 fillColor;',
'varying highp vec2 position;',
'varying highp vec4 vColor;',
'uniform sampler2D uSampler;',
'uniform bool isCircle;',
'uniform bool hasColor;',
// 'vec4 toColor(float value, vec2 point) {',
// 'return vec4(0.0, 0.0, 0.0, 0.0);',
// '}',
'void main(void) {',
'vec4 col = fillColor;',
'vec4 tcol = texture2D(uSampler, gl_PointCoord.st);',
'if (hasColor) {',
'col = vColor;',
'}',
'if (isCircle) {',
'col *= tcol;',
'if (tcol.r < 0.0) {',
'discard;',
'} else {',
'gl_FragColor = col;',
'}',
'} else {',
'gl_FragColor = col;',
'}',
'}'
/* eslint-enable max-len, @typescript-eslint/indent */
].join('\n');
var vertexShader = [
/* eslint-disable max-len, @typescript-eslint/indent */
'#version 100',
'#define LN10 2.302585092994046',
'precision highp float;',
'attribute vec4 aVertexPosition;',
'attribute vec4 aColor;',
'varying highp vec2 position;',
'varying highp vec4 vColor;',
'uniform mat4 uPMatrix;',
'uniform float pSize;',
'uniform float translatedThreshold;',
'uniform bool hasThreshold;',
'uniform bool skipTranslation;',
'uniform float xAxisTrans;',
'uniform float xAxisMin;',
'uniform float xAxisMinPad;',
'uniform float xAxisPointRange;',
'uniform float xAxisLen;',
'uniform bool xAxisPostTranslate;',
'uniform float xAxisOrdinalSlope;',
'uniform float xAxisOrdinalOffset;',
'uniform float xAxisPos;',
'uniform bool xAxisCVSCoord;',
'uniform bool xAxisIsLog;',
'uniform bool xAxisReversed;',
'uniform float yAxisTrans;',
'uniform float yAxisMin;',
'uniform float yAxisMinPad;',
'uniform float yAxisPointRange;',
'uniform float yAxisLen;',
'uniform bool yAxisPostTranslate;',
'uniform float yAxisOrdinalSlope;',
'uniform float yAxisOrdinalOffset;',
'uniform float yAxisPos;',
'uniform bool yAxisCVSCoord;',
'uniform bool yAxisIsLog;',
'uniform bool yAxisReversed;',
'uniform bool isBubble;',
'uniform bool bubbleSizeByArea;',
'uniform float bubbleZMin;',
'uniform float bubbleZMax;',
'uniform float bubbleZThreshold;',
'uniform float bubbleMinSize;',
'uniform float bubbleMaxSize;',
'uniform bool bubbleSizeAbs;',
'uniform bool isInverted;',
'float bubbleRadius(){',
'float value = aVertexPosition.w;',
'float zMax = bubbleZMax;',
'float zMin = bubbleZMin;',
'float radius = 0.0;',
'float pos = 0.0;',
'float zRange = zMax - zMin;',
'if (bubbleSizeAbs){',
'value = value - bubbleZThreshold;',
'zMax = max(zMax - bubbleZThreshold, zMin - bubbleZThreshold);',
'zMin = 0.0;',
'}',
'if (value < zMin){',
'radius = bubbleZMin / 2.0 - 1.0;',
'} else {',
'pos = zRange > 0.0 ? (value - zMin) / zRange : 0.5;',
'if (bubbleSizeByArea && pos > 0.0){',
'pos = sqrt(pos);',
'}',
'radius = ceil(bubbleMinSize + pos * (bubbleMaxSize - bubbleMinSize)) / 2.0;',
'}',
'return radius * 2.0;',
'}',
'float translate(float val,',
'float pointPlacement,',
'float localA,',
'float localMin,',
'float minPixelPadding,',
'float pointRange,',
'float len,',
'bool cvsCoord,',
'bool isLog,',
'bool reversed',
'){',
'float sign = 1.0;',
'float cvsOffset = 0.0;',
'if (cvsCoord) {',
'sign *= -1.0;',
'cvsOffset = len;',
'}',
'if (isLog) {',
'val = log(val) / LN10;',
'}',
'if (reversed) {',
'sign *= -1.0;',
'cvsOffset -= sign * len;',
'}',
'return sign * (val - localMin) * localA + cvsOffset + ',
'(sign * minPixelPadding);',
'}',
'float xToPixels(float value) {',
'if (skipTranslation){',
'return value;// + xAxisPos;',
'}',
'return translate(value, 0.0, xAxisTrans, xAxisMin, xAxisMinPad, xAxisPointRange, xAxisLen, xAxisCVSCoord, xAxisIsLog, xAxisReversed);// + xAxisPos;',
'}',
'float yToPixels(float value, float checkTreshold) {',
'float v;',
'if (skipTranslation){',
'v = value;// + yAxisPos;',
'} else {',
'v = translate(value, 0.0, yAxisTrans, yAxisMin, yAxisMinPad, yAxisPointRange, yAxisLen, yAxisCVSCoord, yAxisIsLog, yAxisReversed);// + yAxisPos;',
'if (v > yAxisLen) {',
'v = yAxisLen;',
'}',
'}',
'if (checkTreshold > 0.0 && hasThreshold) {',
'v = min(v, translatedThreshold);',
'}',
'return v;',
'}',
'void main(void) {',
'if (isBubble){',
'gl_PointSize = bubbleRadius();',
'} else {',
'gl_PointSize = pSize;',
'}',
// 'gl_PointSize = 10.0;',
'vColor = aColor;',
'if (skipTranslation && isInverted) {',
// If we get translated values from JS, just swap them (x, y)
'gl_Position = uPMatrix * vec4(aVertexPosition.y + yAxisPos, aVertexPosition.x + xAxisPos, 0.0, 1.0);',
'} else if (isInverted) {',
// But when calculating pixel positions directly,
// swap axes and values (x, y)
'gl_Position = uPMatrix * vec4(yToPixels(aVertexPosition.y, aVertexPosition.z) + yAxisPos, xToPixels(aVertexPosition.x) + xAxisPos, 0.0, 1.0);',
'} else {',
'gl_Position = uPMatrix * vec4(xToPixels(aVertexPosition.x) + xAxisPos, yToPixels(aVertexPosition.y, aVertexPosition.z) + yAxisPos, 0.0, 1.0);',
'}',
// 'gl_Position = uPMatrix * vec4(aVertexPosition.x, aVertexPosition.y, 0.0, 1.0);',
'}'
/* eslint-enable max-len, @typescript-eslint/indent */
].join('\n');
/* *
*
* Class
*
* */
/* eslint-disable valid-jsdoc */
/**
* A static shader mimicing axis translation functions found in Core/Axis
*
* @private
*
* @param {WebGLContext} gl
* the context in which the shader is active
*/
var WGLShader = /** @class */ (function () {
/* *
*
* Constructor
*
* */
function WGLShader(gl) {
// Error stack
this.errors = [];
this.uLocations = {};
this.gl = gl;
if (gl && !this.createShader()) {
return void 0;
}
}
/* *
*
* Functions
*
* */
/**
* Bind the shader.
* This makes the shader the active one until another one is bound,
* or until 0 is bound.
* @private
*/
WGLShader.prototype.bind = function () {
if (this.gl && this.shaderProgram) {
this.gl.useProgram(this.shaderProgram);
}
};
/**
* Create the shader.
* Loads the shader program statically defined above
* @private
*/
WGLShader.prototype.createShader = function () {
var _this = this;
var v = this.stringToProgram(vertexShader, 'vertex'), f = this.stringToProgram(fragmentShader, 'fragment'), uloc = function (n) { return (_this.gl.getUniformLocation(_this.shaderProgram, n)); };
if (!v || !f) {
this.shaderProgram = false;
this.handleErrors();
return false;
}
this.shaderProgram = this.gl.createProgram();
this.gl.attachShader(this.shaderProgram, v);
this.gl.attachShader(this.shaderProgram, f);
this.gl.linkProgram(this.shaderProgram);
if (!this.gl.getProgramParameter(this.shaderProgram, this.gl.LINK_STATUS)) {
this.errors.push(this.gl.getProgramInfoLog(this.shaderProgram));
this.handleErrors();
this.shaderProgram = false;
return false;
}
this.gl.useProgram(this.shaderProgram);
this.gl.bindAttribLocation(this.shaderProgram, 0, 'aVertexPosition');
this.pUniform = uloc('uPMatrix');
this.psUniform = uloc('pSize');
this.fcUniform = uloc('fillColor');
this.isBubbleUniform = uloc('isBubble');
this.bubbleSizeAbsUniform = uloc('bubbleSizeAbs');
this.bubbleSizeAreaUniform = uloc('bubbleSizeByArea');
this.uSamplerUniform = uloc('uSampler');
this.skipTranslationUniform = uloc('skipTranslation');
this.isCircleUniform = uloc('isCircle');
this.isInverted = uloc('isInverted');
return true;
};
/**
* Handle errors accumulated in errors stack
* @private
*/
WGLShader.prototype.handleErrors = function () {
if (this.errors.length) {
error('[highcharts boost] shader error - ' +
this.errors.join('\n'));
}
};
/**
* String to shader program
* @private
* @param {string} str
* Program source
* @param {string} type
* Program type: either `vertex` or `fragment`
*/
WGLShader.prototype.stringToProgram = function (str, type) {
var shader = this.gl.createShader(type === 'vertex' ? this.gl.VERTEX_SHADER : this.gl.FRAGMENT_SHADER);
this.gl.shaderSource(shader, str);
this.gl.compileShader(shader);
if (!this.gl.getShaderParameter(shader, this.gl.COMPILE_STATUS)) {
this.errors.push('when compiling ' +
type +
' shader:\n' +
this.gl.getShaderInfoLog(shader));
return false;
}
return shader;
};
/**
* Destroy the shader
* @private
*/
WGLShader.prototype.destroy = function () {
if (this.gl && this.shaderProgram) {
this.gl.deleteProgram(this.shaderProgram);
this.shaderProgram = false;
}
};
WGLShader.prototype.fillColorUniform = function () {
return this.fcUniform;
};
/**
* Get the shader program handle
* @private
* @return {WebGLProgram}
* The handle for the program
*/
WGLShader.prototype.getProgram = function () {
return this.shaderProgram;
};
WGLShader.prototype.pointSizeUniform = function () {
return this.psUniform;
};
WGLShader.prototype.perspectiveUniform = function () {
return this.pUniform;
};
/**
* Flush
* @private
*/
WGLShader.prototype.reset = function () {
if (this.gl && this.shaderProgram) {
this.gl.uniform1i(this.isBubbleUniform, 0);
this.gl.uniform1i(this.isCircleUniform, 0);
}
};
/**
* Set bubble uniforms
* @private
* @param {Highcharts.Series} series
* Series to use
*/
WGLShader.prototype.setBubbleUniforms = function (series, zCalcMin, zCalcMax, pixelRatio) {
if (pixelRatio === void 0) { pixelRatio = 1; }
var seriesOptions = series.options;
var zMin = Number.MAX_VALUE, zMax = -Number.MAX_VALUE;
if (this.gl && this.shaderProgram && series.is('bubble')) {
var pxSizes = series.getPxExtremes();
zMin = pick(seriesOptions.zMin, clamp(zCalcMin, seriesOptions.displayNegative === false ?
seriesOptions.zThreshold : -Number.MAX_VALUE, zMin));
zMax = pick(seriesOptions.zMax, Math.max(zMax, zCalcMax));
this.gl.uniform1i(this.isBubbleUniform, 1);
this.gl.uniform1i(this.isCircleUniform, 1);
this.gl.uniform1i(this.bubbleSizeAreaUniform, (series.options.sizeBy !== 'width'));
this.gl.uniform1i(this.bubbleSizeAbsUniform, series.options
.sizeByAbsoluteValue);
this.setUniform('bubbleMinSize', pxSizes.minPxSize * pixelRatio);
this.setUniform('bubbleMaxSize', pxSizes.maxPxSize * pixelRatio);
this.setUniform('bubbleZMin', zMin);
this.setUniform('bubbleZMax', zMax);
this.setUniform('bubbleZThreshold', series.options.zThreshold);
}
};
/**
* Set the Color uniform.
* @private
* @param {Array<number>} color
* Array with RGBA values.
*/
WGLShader.prototype.setColor = function (color) {
if (this.gl && this.shaderProgram) {
this.gl.uniform4f(this.fcUniform, color[0] / 255.0, color[1] / 255.0, color[2] / 255.0, color[3]);
}
};
/**
* Enable/disable circle drawing
* @private
*/
WGLShader.prototype.setDrawAsCircle = function (flag) {
if (this.gl && this.shaderProgram) {
this.gl.uniform1i(this.isCircleUniform, flag ? 1 : 0);
}
};
/**
* Set if inversion state
* @private
* @param {number} flag
* Inversion flag
*/
WGLShader.prototype.setInverted = function (flag) {
if (this.gl && this.shaderProgram) {
this.gl.uniform1i(this.isInverted, flag);
}
};
/**
* Set the perspective matrix
* @private
* @param {Float32List} m
* Matrix 4 x 4
*/
WGLShader.prototype.setPMatrix = function (m) {
if (this.gl && this.shaderProgram) {
this.gl.uniformMatrix4fv(this.pUniform, false, m);
}
};
/**
* Set the point size.
* @private
* @param {number} p
* Point size
*/
WGLShader.prototype.setPointSize = function (p) {
if (this.gl && this.shaderProgram) {
this.gl.uniform1f(this.psUniform, p);
}
};
/**
* Set skip translation
* @private
*/
WGLShader.prototype.setSkipTranslation = function (flag) {
if (this.gl && this.shaderProgram) {
this.gl.uniform1i(this.skipTranslationUniform, flag === true ? 1 : 0);
}
};
/**
* Set the active texture
* @private
* @param {number} texture
* Texture to activate
*/
WGLShader.prototype.setTexture = function (texture) {
if (this.gl && this.shaderProgram) {
this.gl.uniform1i(this.uSamplerUniform, texture);
}
};
/**
* Set a uniform value.
* This uses a hash map to cache uniform locations.
* @private
* @param {string} name
* Name of the uniform to set.
* @param {number} val
* Value to set
*/
WGLShader.prototype.setUniform = function (name, val) {
if (this.gl && this.shaderProgram) {
var u = this.uLocations[name] = (this.uLocations[name] ||
this.gl.getUniformLocation(this.shaderProgram, name));
this.gl.uniform1f(u, val);
}
};
return WGLShader;
}());
/* *
*
* Default Export
*
* */
export default WGLShader;

View File

@@ -0,0 +1,192 @@
/* *
*
* Copyright (c) 2019-2021 Highsoft AS
*
* Boost module: stripped-down renderer for higher performance
*
* License: highcharts.com/license
*
* !!!!!!! SOURCE GETS TRANSPILED BY TYPESCRIPT. EDIT TS FILE ONLY. !!!!!!!
*
* */
'use strict';
/* *
*
* Class
*
* */
/**
* Vertex Buffer abstraction.
* A vertex buffer is a set of vertices which are passed to the GPU
* in a single call.
*
* @private
* @class
* @name WGLVertexBuffer
*
* @param {WebGLContext} gl
* Context in which to create the buffer.
* @param {WGLShader} shader
* Shader to use.
*/
var WGLVertexBuffer = /** @class */ (function () {
/* *
*
* Constructor
*
* */
function WGLVertexBuffer(gl, shader, dataComponents
/* , type */
) {
/* *
*
* Properties
*
* */
this.buffer = false;
this.iterator = 0;
this.preAllocated = false;
this.vertAttribute = false;
this.components = dataComponents || 2;
this.dataComponents = dataComponents;
this.gl = gl;
this.shader = shader;
}
/* *
*
* Functions
*
* */
/**
* Note about pre-allocated buffers:
* - This is slower for charts with many series
* @private
*/
WGLVertexBuffer.prototype.allocate = function (size) {
this.iterator = -1;
this.preAllocated = new Float32Array(size * 4);
};
/**
* Bind the buffer
* @private
*/
WGLVertexBuffer.prototype.bind = function () {
if (!this.buffer) {
return false;
}
// gl.bindAttribLocation(shader.program(), 0, 'aVertexPosition');
// gl.enableVertexAttribArray(vertAttribute);
// gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
this.gl.vertexAttribPointer(this.vertAttribute, this.components, this.gl.FLOAT, false, 0, 0);
// gl.enableVertexAttribArray(vertAttribute);
};
/**
* Build the buffer
* @private
* @param {Array<number>} dataIn
* Zero padded array of indices
* @param {string} attrib
* Name of the Attribute to bind the buffer to
* @param {number} dataComponents
* Mumber of components per. indice
*/
WGLVertexBuffer.prototype.build = function (dataIn, attrib, dataComponents) {
var farray;
this.data = dataIn || [];
if ((!this.data || this.data.length === 0) && !this.preAllocated) {
// console.error('trying to render empty vbuffer');
this.destroy();
return false;
}
this.components = dataComponents || this.components;
if (this.buffer) {
this.gl.deleteBuffer(this.buffer);
}
if (!this.preAllocated) {
farray = new Float32Array(this.data);
}
this.buffer = this.gl.createBuffer();
this.gl.bindBuffer(this.gl.ARRAY_BUFFER, this.buffer);
this.gl.bufferData(this.gl.ARRAY_BUFFER, this.preAllocated || farray, this.gl.STATIC_DRAW);
// gl.bindAttribLocation(shader.program(), 0, 'aVertexPosition');
this.vertAttribute = this.gl
.getAttribLocation(this.shader.getProgram(), attrib);
this.gl.enableVertexAttribArray(this.vertAttribute);
// Trigger cleanup
farray = false;
return true;
};
/**
* @private
*/
WGLVertexBuffer.prototype.destroy = function () {
if (this.buffer) {
this.gl.deleteBuffer(this.buffer);
this.buffer = false;
this.vertAttribute = false;
}
this.iterator = 0;
this.components = this.dataComponents || 2;
this.data = [];
};
/**
* Adds data to the pre-allocated buffer.
* @private
* @param {number} x
* X data
* @param {number} y
* Y data
* @param {number} a
* A data
* @param {number} b
* B data
*/
WGLVertexBuffer.prototype.push = function (x, y, a, b) {
if (this.preAllocated) { // && iterator <= preAllocated.length - 4) {
this.preAllocated[++this.iterator] = x;
this.preAllocated[++this.iterator] = y;
this.preAllocated[++this.iterator] = a;
this.preAllocated[++this.iterator] = b;
}
};
/**
* Render the buffer
*
* @private
* @param {number} from
* Start indice.
* @param {number} to
* End indice.
* @param {WGLDrawModeValue} drawMode
* Draw mode.
*/
WGLVertexBuffer.prototype.render = function (from, to, drawMode) {
var length = this.preAllocated ?
this.preAllocated.length : this.data.length;
if (!this.buffer) {
return false;
}
if (!length) {
return false;
}
if (!from || from > length || from < 0) {
from = 0;
}
if (!to || to > length) {
to = length;
}
if (from >= to) {
return false;
}
drawMode = drawMode || 'POINTS';
this.gl.drawArrays(this.gl[drawMode], from / this.components, (to - from) / this.components);
return true;
};
return WGLVertexBuffer;
}());
/* *
*
* Default Export
*
* */
export default WGLVertexBuffer;